Computer games are rich, complex, and often large-scale software applications. The functionality of networked multi-player games can embody methods and practices from: software engineering; human-computer interaction; language design and interpretation; resource management and scheduling; database management; computer graphics; artificial intelligence; networking, computer-supported cooperative work/play; social media and more. So computer games are a significant, interesting, and often compelling domain for innovative research in software engineering (SE) techniques and technologies. Game researchers and developers, whether focusing on entertainment market opportunities or game-based applications in education, healthcare, finance, defense, or scientific research (i.e., “serious games”), thus share a common interest: how to best engineer game software that can positively, progressively change our everyday world.
This Workshop seeks contributions from academic researchers and commercial game developers presenting research results
(theoretical or applied), experience reports, or case studies on topics related to this year's theme. Topics within these four
categories are presented below; additional topics related to game engineering and software engineering are also very welcome: